Patch Notes - 2. 0. Realignment Patch. Version 2. 0. 1. 5- -- -- -- -- -- -- - Fixed Armadon- Fixed : Alchemist. Bones: Alchemist Bones always starting with 1 charge- Fixed the End Game Match screen so it properly references Silver Coins- Credits to the people below for their Flavour Tooltip implementation on Dampeer! 1.5.1.0 Patch Notes - Aion. Posted 18th of November 2009. HoN Tutorials and Guides. Knightstalkers - Keeping Kleenex in business since 2003. Patch Notes - 2.0.0 - 2.0.4. HoN 3.8.6 Patch Notes. Wooo another edition of patch notes. Preview HoN 2.0 Casual Mode. Let's Play League of Legends Ep.2 . 10:30 League of Legends - Patch Preview 1.0.0.125. Heroes of Newerth (HoN). Patch 2.0.36 FAQ 06/27/2011. Patch Notes 05/20/2014 Riot Pwyff here with another League of Legends update! From Heroes of Newerth Wiki. Version 3.2.0; Version 3.2.4; Version 3.3.0; Version 3.3.2; Version 3.3.3. Content is available. Version 2. 0. 1. 4. Fixed a derp that made tooltips not work at all. Version 2. 0. 1. 4- -- -- -- -- -- -- == Store Currency Update ==- There are now Gold and Silver Goblin Coins in the Store* Gold coins come from purchasing coins in the Store and on the website, while you receive Silver coins from matchmaking. Everyone has had their current stash of coins converted to Gold coins based on how many coins they have purchased thus far. If you have purchased 2. Gold Coins and 1. Silver Coins. Similarly, if you purchased 2. Gold Coins.- When purchasing items, your Silver coins will always be used first, then it will dip into your Gold coins. There is a coin breakdown showing how many of each type of coin will be used before you confirm your purchase.* Past items and their prices remain the same- Premium Items* Premium items can be purchased at normal price with Gold Coins or at a premium price with Silver Coins. Gold and Silver Coins may not be combined on Premium items.== General ==- Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John himself* This is the first Premium Item- Added new Tempest Alternate Avatar: Mystic Tempest- If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared- Fixed bug where double- tapping your control group for a pet while it was being summoned would end up having you control your hero, but have the pet selected- Casual mode building armor reduction should no longer wonk out if someone disconnects- Items bought on the Courier will no longer be credited to the owner of the Courier- Added an . Now, reduces Fireball cooldown by 2/4/6 seconds* Fireball cooldown at level 1. That is, 6 seconds. Corrupted Disciple- Movespeed from 2. Agility gain per level from 2. Dampeer- Fixed Bloodthirst so it doesn't reset on death. Demented Shaman- Arcane Hide removed and replaced with Unbreakable- Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 1. Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 1. Unbreakable is dispelled when it prevents the target's death. Empath- Fixed so she does not draw on the map while using As One- Fixed her Essence Link when she is inside of someone so it links correctly- Fixed her Essence Link so it breaks if the target goes invulnerable- Empath should now correctly get assists if her target of As One gets a kill or assist. Flint Beastwood- Fixed his Alternate Avatar Hollowpoint noise. Hammerstorm- Brute Strength can no longer be removed early. Jeraziah- Movement Speed from 3. Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 7. Any hero under the effect of Protective Charm that earns a kill grants Jeraziah an assist- Any hero under the effect of Sol's Blessing that earns a kill grants Jeraziah an assist. Keeper of the Forest- Fixed Tree Sight so they don't disappear if more than one person crowds around them. Legionnaire- Terrifying Charge Movement Speed bonus from 6. Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging- Fixed Legionnaire attacking correctly after Terrifying Charge- Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 1. On taking the 1. 2th attack), Legionnaire spins, and the counter is reset* If Legionnaire spins due to the 1. If Legionnaire leaves combat for five seconds, the counter is reset. Magebane- Base Strength increased from 1. Void can now only be cast on units with mana to avoid misclicks. Magmus- Base armor increased from 0. Volcanic Touch no longer considered an Attack Modifier- Volcanic Touch is now toggleable. Maliken- Damage inflicted to self changed from True Damage to Magic Damage- Fixed him always playing the heal sword sound in his ranged form. Moraxus- More Axes damage from 6. Night Hound- Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb- Night Hound may attack towers in his own Smoke Bomb- Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map. Ophelia- Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 3. Command now also increases movement speed of creeps by 0/1. Ophelia's Judgment normalized to 7. Magic damage* Cooldown lowered from 3. Pandamonium- Missing Cannon Ball will no longer slow Pandamonium- Fixed him being able to turn during Flurry. Pharaoh- Fixed Wall of Mummies from grabbing people and then pushing them with the burn- Fixed Wall of Mummies so that someone charging through it did not burn all of the mummy 'charges' in one go. Plague Rider- Movement Speed from 3. Predator- Fixed Carnivorous propagating to illusions. Puppet Master- Agility gain per level from 1. Fixed Voodoo Puppet so it gives assists to anyone who hits it. Pyromancer- Base Damage from 3. Same average value- Phoenix Wave damage increased from 1. Rampage- Attack action time improved from 6. Stampede range increased from 9. At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance* The Magic Immunity does not linger past the impact point. Sand Wraith- Desert's Curse linger time lowered from 7 seconds to 3 seconds- Dissipate range reduced from 1. Ao. E- Dissipate damage reduction and damage return lowered from 5/1. Scout- Fixed a bug where he would lose his attack speed if he canceled an attack without coming out of stealth- Marksman Shot is no longer canceled if vision of the target is lost. Soul Reaper- Base Strength from 1. Strength gain per level from 1. Succubus- Heartache cast range increased from 6. Fixed Mesmerize so it properly puts things like Portal Key on cooldown- Smitten mana cost changed to scale from flat 1. Attack Range from 4. Tempest- Fixed duplicated Elementals having full lifetime. Torturer- Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced to 5. Torment radius changed from 3. Chain Reaction stun duration changed from 1. Tundra- Fixed a bug with Cold Shoulder that made him run in place like a boss! Warbeast- Hellhounds' attack damage normalized- Metamorphosis duration changed from 1. Wildsoul- Summon Booboo cooldown reduced from 1. Booboo leash range increased from 9. Battle Cry hotkey changed from D to EWitch Slayer- Fixed Power Drain so it doesn't waste 1. Mana if used incorrectly. Zephyr- Fixed Gust's Stun so it doesn't own Bubbles- Cyclones now do 7. Cyclones will now teleport with Zephyr correctly- Sped up the movespeed of the Cyclones so they keep up when he is just running around. Special thanks to Warchamp.
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